Protects against Poison from physical contact. Has the possibility of spawning in a Bandit Stash. Only available to the Reign of Giants character Wigfrid. Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else. Makes Mants neutral to the player when worn with a Mant Suit. If given to Pig or Bunnyman it provides them a damage absorption effect Only available to the Hamlet character Wormwood. ![]() Prevents damage from Brambles, Bramble Blooms and Bramble Traps.ĭeals 22.5 damage to every mob around wearer when hit. Nightmare Fuel can be used to restore 10% of its durability, at the cost of 5 Sanity. ![]() It doesn't contribute a speed reduction during the Humid Season however it does not prevent the helmet slot to the playerĭrains Sanity equal to 20% of damage absorbed by each hit. Makes Mants neutral to the player if worn with a Mant Mask. Protects the player from poisoning through physical contact. When worn, it provides immunity to fire damage, ignites enemies attacking the player. Snurtle Shell Armor has a 75% chance to drop from Snurtles. It absorbs 100% damage while hiding inside. Note that the damage taken does not change when the primary and secondary values are switched, only how durability is lost is affected.ĭecreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor). 80 − 48 − 25.6 = 6.4 damage is subtracted from the character or mob'sĬalculation can be simplified to: 80 × (1 − 60%) × (1 − 80%) = 6.4ĭamage * (1 - primary armor) * (1 - secondary armor) = damage taken.80 × 60% = 48 damage is absorbed by the.The damage subtracted from the character's is the same despite the order.Įxample: Attack damage of a Spider Queen (80) to a character or mob equipped with a ( primary armor) and a ( secondary armor) will be distributed as follows: Re-equipping them or reloading the game can change this order. It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. ![]() Unabsorbed damage is then subtracted from the character's or mob's.Leftover damage is absorbed by the secondary armor.Initial damage is absorbed by the primary armor.When the character or mob is wearing both chest armor and head armor, the total received damage would be distributed as follows: Note that an armor's Durability is decreased every time it blocks damage. It works by absorbing a portion of incoming damage in place of the wearer's (character or mob) Health. Armor is any in-game Item that mitigates damage and protects the character from harm.
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